R. Kirán.
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Case study · Momentum Worldwide · General Motors

A product specialist you could talk to.

When Chevrolet launched the Bolt EV and Bolt EUV in Canada, it wanted a conversation, not another campaign site. With Momentum Worldwide we built EVE, a digital-human ambassador who answered real questions about electric driving by voice or text, in real time. I worked on the UX across the experience and designed the mobile UI.

Role
UX & UI Designer
Agency · Client
Momentum Worldwide · General Motors (Chevrolet)
When
2021–2022
Status
Launched with the Bolt EV and Bolt EUV in Canada
EVE, a digital human in a blue blazer, beside the blue Bolt EV and the silver Bolt EUVChevrolet
EVE with the Bolt EV and Bolt EUV

The challenge

EVs were mainstream. EV knowledge wasn’t.

Range, charging, battery life, running costs: people had more questions than anyone was answering. Chevrolet wanted something no car brand had done, an intelligent, human-like ambassador who could explain the Bolt in real time, learn from every conversation, and feel personal rather than robotic.

  • A person, not a bot

    Approachable, knowledgeable and recognisably Chevrolet.

  • Speak or type

    Voice and text interchangeable, with every answer transcribed live.

  • Realism and brand

    MetaHuman realism inside Chevrolet’s identity, which moved from red to electric blue mid-project.

  • Built to scale

    A framework ready for more vehicles, markets and languages.

Watch

See EVE in action.

The solution

Making AI feel human.

EVE is built in Epic’s MetaHuman, streamed live to the browser and driven by machine learning. Her gestures, micro-expressions and eye movement are animated in real time, so she holds attention the way a person does.

Visitors talk or type, and every answer is transcribed as she speaks, so anyone can switch between the two mid-way.

EVE gesturing towards the Bolt EV in a garage, with the conversation transcript in blue bubbles on the right and a reply field below
Every answer transcribed as EVE speaks
Close-up of EVE in her blue blazer with the chat panel beside her: her greeting, a request for the visitor’s name, and the listening indicator
Listening: the moment a visitor starts to speak

Face to interface

Building a person, then a personality.

EVE went from a rough mesh to a finished face, then a wardrobe and a set of gestures. Her personality was written for a Canadian audience: smart, friendly and direct.

A low-poly grey mesh of EVE beside a blocked-out car, the first 3D pass
1 · Blocking out
EVE’s finished face without hair, lit against a dark background
2 · The face
EVE in profile with her finished dark wavy hair
3 · Hair and finish
Six variations of EVE’s face and hair, from early MetaHuman tests to the final look
Finding EVE: six looks tested before the final face
EVE from the waist up in five poses: standing, gesturing, presenting and holding a tablet
A library of gestures for presenting the cars

How it was made

Storyboards first, then a brand change.

The conversation was storyboarded and prototyped in Adobe XD before anything was built, so voice-triggered moments could be shown to Chevrolet early. I mapped the scenarios and the states around a spoken answer: listening, thinking, speaking, and what EVE does when she has no answer.

When Chevrolet’s electric-blue identity arrived partway through, the design system in Sketch and Figma let the whole experience be re-skinned without touching a flow.

01 · Storyboard

Hand-drawn storyboard sheets for EVE on a blue background, with a sketched tablet screen of her beside the Bolt
Storyboarding the conversation
A sketched EVE beside a sketched Bolt EV inside an early interface layout, with the EV / EUV toggle
Early interface, sketched
A pencil sketch of EVE opening the boot of the Bolt
Storyboard frame: showing the boot space

02 · Scenario flows

Low-fidelity flow diagrams with a sketched EVE: the first-visit journey across the top, with the returning-visitor, unsupported-browser and busy-session scenarios below
My scenario flows: first visit along the top; returning visitor, unsupported browser and busy session below

03 · States and system

Eight annotated screens showing the microphone states: muted by default, hover, the browser permission prompt, listening, and manual mute
The microphone states I mapped, from muted by default to listening
Design-system boards in Chevrolet’s original gold identity: colour palette, menus, buttons and layouts
The design system in Chevrolet gold
The same design-system boards re-skinned in Chevrolet’s new electric-blue identity
The same system re-skinned in electric blue

Every screen

Desktop, tablet, and one-handed.

EVE had to work wherever people found her. I designed the mobile UI: EVE and the transcript sharing a small screen, the listening state unmistakable, and the contact and enquiry forms kept to a thumb’s reach.

EVE’s welcome screen on a desktop monitor
Desktop
EVE mid-conversation on a tablet
Tablet
EVE’s welcome screen on a phone
Mobile
Several phones showing the mobile version: EVE beside the Bolt EV with the chat below, and the listening state
The mobile version: EVE, the transcript and the listening state on one screen
Four mobile screens: get in touch, the contact form, choosing between Bolt EV and EUV, and the thank-you screen
Contact and enquiry flow
Desktop, phone and error screens from the experience laid out on a Chevrolet-blue background
Screens across the experience, including the error page

The outcome

The first three months.

1,000+
conversations in the first three months
150K+
site visits
70%
left with a more positive opinion of Chevrolet
75%
saw Chevrolet as an innovative, forward-looking brand

Team

Made with Momentum Worldwide.

Agency
Momentum Worldwide
Design Director
John Buckell
UX / UI
R. Kirán Khan, John Buckell, Juliet Aliban
Solutions Architect
Steve Taylor
AI / ML Lead
Chris Brown
Creative Technologist
Phil Barker
3D Environment
Carl Flint
Copywriter
Linda Xiao
Producers
Deon Kloppers, Jen Parry

Images courtesy of John Buckell and Momentum Worldwide. Video of EVE in action is on John’s own case study: whatthebuckell.design/eve.

Want to talk through a project? Get in touch.