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Case study · Mapp Digital · 2020–2021

An enterprise platform, designed on purpose.

Senior UX/UI Designer on the redesign of Mapp Digital’s customer engagement platform, the tool its clients use to reach customers by email, SMS and push notification. Research, information architecture, a new design system and redesigned workflows, from the first interviews to hand-off.

Role
Senior UX/UI Designer
Company
Mapp Digital · London, full-time
When
Sep 2020 – Jun 2021
Status
Designed, tested and handed to engineering
The redesigned Manage Messages screen: a filterable table of email, SMS and push messages with a status column showing draft, scheduled, sent and moderatedMapp
The redesigned Manage Messages screen

Overview

Built by engineers, for a decade. Then designed.

Mapp Digital is a large marketing technology company, in the same space as HubSpot. Its engagement platform lets marketing teams build campaigns and send them across email, SMS and push. It had grown for years without a dedicated designer, and it showed: inconsistent screens, workflows that took more steps than they should, and a steady stream of support tickets about the basics.

I joined as the platform’s first dedicated UX/UI designer. The brief was to make it easier to use and consistent across the product, and to leave behind a system the company could keep building on.

Research

Users told us where it hurt.

Interviews, surveys and remote usability tests with the people who used the platform every day gave the redesign its priorities. Three findings set the agenda.

80%
of users disliked the sidebar navigation.
79%
found the session timer frustrating.
78%
found creating a message overly complex.
An audit board of the existing platform, screenshots grouped by area: dashboard, create new, messages, contacts, content, statistics and groups, each with sticky-note issues
The audit: every area of the old platform, with its issues noted
A usability-testing board with participants down the side, three tasks across the top, and colour-coded observation notes in each cell
Remote usability tests: three tasks, observations per participant

My part

Nine months, research to hand-off.

  • Research and testing

    User interviews, surveys and remote usability tests, first to understand where the platform got in people’s way, then to check the new designs against the same tasks.

  • Information architecture

    Restructured how the platform is organised so that the common journeys, from finding a message to sending one, follow the order people think in.

  • Redesign and design system

    Led the redesign of the interface and built a new design system behind it, so every screen shared one set of components, colours and rules.

The redesign

Three fixes for the three biggest complaints.

01

Navigation that gets out of the way

The sidebar that four in five users disliked was reworked around the tasks people came to do. The message dashboard was rebuilt with clear status for drafts, scheduled, sent and moderated messages, so the state of every campaign is visible at a glance.

The Manage Messages table with a message row expanded to show its details, filters for channel and status down the left
Message status at a glance, with details one click away
02

Message creation, straightened out

The message creation flow gained a clearer visual hierarchy and a simpler path from start to send. The new email composer uses drag and drop and keeps the canvas uncluttered, so building a campaign feels like one task rather than a dozen settings.

The drag-and-drop email composer: content blocks in a left panel, the email taking shape on a central canvas, and tabs for edit, settings and schedule
The drag-and-drop composer
03

No more surprise log-outs

Instead of silently ending a session, the platform now warns people before it times out, so work in progress isn’t lost.

The Create New screen offering message types as large tiles: email, push, SMS, in-app, web push and AMP
Create New: pick a channel, then a template
The HTML email editor in dark mode, code on the left and a live preview of the email on the right
The code editor with live preview, in dark mode

Design system

One set of parts for every screen.

The inconsistency people noticed was a symptom: each screen had been built on its own. The new design system gave the platform shared components, type, colour and spacing, and documented how they behave, so new features could be built consistently without a designer checking every one.

Design-system page for the navigation menu: the dark sidebar with its sections, and the horizontal top bar, with alternative colour suggestions
Navigation menu
Design-system page for typography: the Open Sans scale from H1 at 96px down to body and caption sizes
Typography
Design-system page of colour tokens: named swatches for brand, neutral and semantic colours with their values
Colour tokens
Design-system page for buttons: primary, secondary and tertiary styles in every state and size
Buttons, every state

Outcomes

Clear, easy to use, and backed by the company.

100% satisfaction in testing
Every participant in the prototype tests rated the new design positively, with a usability score of 93 out of 100.
Fewer support tickets
The problems that generated the most tickets, navigation and message creation, were the ones redesigned first.
One system for the whole platform
The design system gave engineering and product a shared language and became the foundation for the UX work that followed.
Support across the company
Research findings and test results won backing from teams beyond product, and made the case for dedicated design going forward.

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